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After watching one slam after
another against the Sikh community in the form of films and TV shows
and what not, Sikhs finally put up a fight - and made a
difference.
But was it enough?
Those who took up the gauntlet explain. This is about how Sikhs
fought Agent 47 (Hitman 2: Silent Assassin) and his creator, video
game publisher Eidos Interactive.
The Hitman2 game that has players traveling the globe wiping out
mafia bosses and ninjas will now be a bit more politically correct.
The original version of the game imitated the 1984 Golden Temple
battle in Amritsar when thousands of Sikhs were killed in an attack
by Indian troops.
Eidos, the UK games publisher, has agreed to amend Hitman2
following negotiations with a group of Sikhs. The momentum that was
built up by the campaign is impressive. In the twenty days between
October 16 and November 8, more than 100 international organizations
and over 10,600 individuals from over 36 countries voiced their
outrage and signed a petition to recall Hitman2. Another 4000 plus
emails went out to retailers asking them to stop selling Hitman2.
The BBC broadcast interviews with members of the Sikh community.
Politicians joined the recall effort.
And then, suddenly, it was all over.
An agreement
was reached. Sikh characters were to be removed from further
shipments of the game. Any turbaned characters that could not be
removed were to be depicted in a positive light. The agreement also
included removing inflammatory text referencing the 1984 genocide;
removing the pictures of idols and the bottles of whiskey from
inside the building; and calling the building a palace rather than a
Gurdwara.
Eidos and IO Interactive (the developer) committed to effect
changes in the game's versions on the PC, Sony Playstation 2, and
Microsoft XBox platforms. They also agreed to adapt the next edition
of the game to be published for the Nintendo GameCube platform.
Hitman2 for Playstation2 (PS2) has been modified.
However, copies of the game already sent for distribution were
not to be recalled.
For the Sikhs involved, the agreement with Eidos was an exercise
in coalition building. And this is how it happened.
Triggered by just one email, in the United States word about
Hitman2 spread like wildfire in the Sikh CyberSangat. Sikh
organizations, mostly of the youth, almost simultaneously found out
about the offensive game and they took action. All were trying to
contact Eidos and each other.
The Sikh Coalition scrambled to craft a petition asking Eidos for
a recall. The final petition was worded with input from various
other organizations such as SikhNet, Sikh Communications Council
(SikhComm), SCORE and SMART.
Jasmit Singh programmed the petition on-line so that each time it
was signed, a copy was emailed to Eidos. As they began receiving
thousands of emails, Eidos realized the gravity of the situation.
SMART then reworded the petition to make a broader plea to
interfaith and civil rights groups because the gory battles of
Hitman2 took place not only in a Gurdwara but also in a Mosque, a
Church and a Buddhist temple. Both SMART and SCORE worked on
building this alliance. Almost one-third of the 100 organizations
that signed the petition were non-Sikh.
A week into the campaign, Eidos took the bloody images and text
references to 1984 off their web site. But that was all they were
willing to do.
In the UK, where Eidos is based, Ashminder Kaur, an Oxford lawyer
and Sikh Coalition representative, began negotiations with Eidos
executives. A video of Hitman2 in action was created and posted
online for those involved in the negotiations to understand exactly
how the game portrayed Sikhs. The game was hideous. There was no
doubt in anyone's mind that something had to be done.
While the Working Group on Sikhs and Education (WORKSE), the
Metropolitan Police Sikh Association, and the International
Association of Sikh Lawyers were looking at legal options with the
Commission for Racial Equality (CRE) in London and the Crown
Prosecution Service, the Sikh Secretariat was looking at the
political angle by drafting Parliamentary Questions to be raised
with the UK government.
A media battle had also been launched by Dabinderjit Singh of the
Sikh Secretariat and Sukhvinder Singh of the British Sikh
Federation. The BBC carried six interviews in a two-week period.
Articles also appeared in numerous other print and online media.
Back in the US, the Sikh Coalition, SikhComm and SikhNet started
work on a retailer strategy to stop the sale of Hitman2. Public
relations consultant, Ed Vasquez, who proposed the idea, was hired
to execute it. A letter from the Sikh community asking retailers
worldwide to stop selling the video game was faxed to 20 major
retailers such as Amazon.com, Buy.com, EBay, and WalMart. Signed
petitions were also emailed to each retailer. According to Ek Ong
Kaar Kaur of SikhNet, over 4000 emails went out in the first two
days alone.
A letter writing campaign to elected officials was started.
Political support gained momentum as the Lt. Governors of California
and New Mexico endorsed the campaign against Eidos.
Although Amazon.com continued to sell the game claiming it to be
a free speech issue, Buy.com, EBay, and WalMart agreed to take it
off their shelves. Though Buy.com recanted on their verbal agreement
not to sell the game, Eidos was losing thousands of sales every day
from WalMart alone.
At this point, Eidos contacted the Sikh Coalition and asked for a
written agreement for the campaigners to stop contacting retailers.
Sikhs had put enough legal, economic and political pressure to bring
Eidos to the negotiating table, even as a media campaign against
Eidos was in the works.
Eidos decided to deal with the Sikh Coalition because of its
online petition. Subsequently, the petition was closed on November
8.
The involved Sikhs felt that Eidos had demonstrated corporate
responsibility. The company apologized and went on to state that it
had learned its lesson from the blunder and will "observe and
respect cultural, religious and ethical sensitivities in its future
products."
Uneasy, some Sikhs have asked why, if there was so much momentum
built in such a short time, did we settle so quickly, why did we
stop short of a full recall of which there have been instances, did
we sell short? In walking away with a settlement, have we let down
the other communities that lent support or lost the opportunity of
building strong, wider linkages that would stand us in good stead
now and in the future?
Sikh Coalition, SikhComm, SikhNet, SMART and SCORE maintain that
this was the best deal they could work out. After carefully
researching the prospect of bringing a lawsuit against Eidos, both
in the UK and the US, they concluded that a legal battle did not
have merit. Even in the UK where the laws against minority
defamation are stronger, there was not a strong legal case - Eidos
was playing on that. A media campaign may not have worked
either.
Interestingly, the BBC was contacting Sikh representatives on
almost a daily basis to take a more aggressive stance. However, on
the Sikh side there were concerns that further negative publicity
against Eidos may have increased the desire of consumers to buy the
game and may have given the Sikh community a bad image.
Eidos was under pressure, but there was concern that maybe the
campaign could not be sustained. There are thousands of retailers
and thousands of copies of the game had already been sold or shipped
out.
Though the Sikh community is now out of it, Eidos' worries seem
not to be over.
According to SMART, some Muslim groups, including the
Arab-American Anti-Discrimination Committee, are in the initial
stages of forming a strategy to take on Eidos.
In 1997, the Muslim community was successful in forcing Nike to
recall a line of shoes because a logo, meant to look like
flames, resembled the word 'Allah' in the Arabic script. Nike agreed
to a recall, made an apology to Muslims and donated $50,000 to an
Islamic school in the US.
What lessons are to be learned from this experience?
Although Sikhs came together at lighting speed and got almost
10,700 signatures on the petition, it is still a small percentage
compared to the several hundred thousand Sikhs living in the US
alone. The average Sikh has not even heard of Hitman2.
"The panth needs to be more cohesive and build a communication
network to facilitate interaction and enable communities to act,"
says Harpreet Singh of the Sikh Coalition.
While the success of the Sikh effort depended entirely upon
communication through the Internet, the majority of the community is
not online and could not engage in the campaign. There was a huge
disconnect between Sikhs who are online and Sikhs who are not, not
only in terms of the technology barrier but also the generation gap.
Activism in this and several other efforts comes from the younger
generation.
Maybe it would help if information on skill sets of the community
is pooled to be swiftly tapped into when forming appropriate teams
to best handle challenging situations.
"We need to work through the Gurdwaras to reach our people," says
Harpreet, "and the co-sponsors [organizations that signed the online
petition] need to take on the responsibility of informing their
local communities."
"But you can buy Hitman2. It is all over the shelves," said
nine-year old Gurkaran Singh strolling down a mall with his mom last
weekend. "Maybe we should buy all the copies and destroy them."
Looking back, Manjit Singh of SMART says, "We may have had more
success had we involved interfaith and civil rights organizations
such as the American Jewish Committee and the AFL-CIO in the
campaign."
Both Harpreet and Manjit acknowledge the need to continue
building the interdependence between the Sikh organizations. As for
the future, Harpreet summed it up by saying, "This was a model for
other campaigns. We have the infrastructure and the contacts in
place. It will be easier the next time."
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